Major improvements to data cleaning, modifier extraction, and role name handling: ## Data Cleaning & Normalization - Enhanced StripColorTags() to remove ALL HTML/Unity tags using universal regex - Added removal of modifier symbols (♥, #, ★, etc.) from player names - Fixed winningTeam containing HTML tags by applying StripColorTags() - Result: Clean player names without tags or symbols in exported JSON ## Modifier Detection System - Implemented three-tier modifier detection: 1. Symbol extraction from <size=60%>SYMBOL</size> tags (primary) 2. Reflection-based GetModifiers<GameModifier>() (secondary) 3. RoleString parsing fallback (tertiary) - Fixed false positive Underdog detection from friend codes (username#1234) - Symbols now extracted ONLY from size tags, not entire player name - Fixed Dictionary duplicate key error (removed \u2665 duplicate of ♥) - Supported symbols: ♥❤♡ (Lovers), # (Underdog), ★☆ (VIP), @ (Sleuth), etc. ## Role Name Handling - Added fallback for roles without GetRoleName() method - Extracts role names from type names: "GrenadierRole" → "Grenadier" - Removes "Tou" suffix: "EngineerTou" → "Engineer" - Skips generic "RoleBehaviour" type (not a real role) - Result: Full role history now populated correctly ## Code Quality - Added comprehensive logging for debugging modifier/role extraction - Enhanced error handling with per-player try-catch blocks - Improved code documentation with inline comments ## Documentation - Added CLAUDE.md with complete architecture guide - Documented modifier detection system - Added data cleaning & normalization section - Included troubleshooting guide and development workflows Fixes: #1 (HTML tags in export), #2 (missing role history), #3 (false modifier detection) 🎮 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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